...Electronic Arts IT group keeps our employees and business operations...  ...across our Source Control Management and Binary Asset Management...  ...closely with the team’s Senior Manager throughout the goal setting and...  ...comfortable working in rapid change environments You are customer... 
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 ...you love and help others grow while doing it; a place where your unique voice can be heard...  ..., communication of designs, and manage relationships with cross-functional partner...  ...track tasks, identify risks, and clarify changes. Become knowledgeable on Maxis’ proprietary... 
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 ...performance and memory budgets. Understand the impact your changes can have to a multi-disciplinary development team. You look...  ...Experience with parallel programming considerations, resource management, and hardware architecture. ~6+ years of programming experience... 
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 ...the love of the sport. Reporting to a Development Director, as a Senior Rendering Software Engineer , your implementations will change how Sports creates games. You will report to the team's Development or Technical Director, you will be a part of ensuring the... 
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 ...great mixture of professionals. From software engineers, project managers, testers to audio, text and linguistic specialists, each...  ...and scalable cloud architectures (AWS and Azure platforms).   Manage and optimize cloud services, including storage, databases, networking... 
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 ...and the connection of millions of players across the globe to their favorite sports, teams, and players. The franchise that started it all for EA SPORTS is the Madden Franchise. Madden NFL Madden NFL is one of the best-selling video games in history, with millions of... 
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 ...documentation, and mentor more junior members of the team. You will be a part of the Loc Engineering, Games-Tech Team and report to its Technical Director. The next great Software Engineer also needs: ~ University Degree (BSc) in Software Engineering or equivalent... 
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Electronic Arts

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 ...teams will vary. Regular working hours are 40 hours per week. On few occasions overtime might be needed either on workdays or weekends. It will be compensated with time off. Please check out our digital magazine for more information about  Living in Spain  You will... 
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Electronic Arts

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 ...teams will vary. Regular working hours are 40 hours per week. On few occasions overtime might be needed either on workdays or weekends. It will be compensated with time off. Please check out our digital magazine for more information about  Living in Spain   What's... 
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Electronic Arts

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 ...work Flexible schedule with 40-hour working week Inflation-protected wages A team of professionals who are in love with their work, who will always help in difficult situations and support in a friendly way Transparency of processes and adequate management... 
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